Early Beta Strategy and Board-Game Style Tactics

Gravity early beta for simultaneous-turn strategy and ship systems command

Plan orders in parallel, route power across a damaged ship, and survive a turn where every captain commits before the board resolves.

Gravity is for strategy players who want the moment both captains commit — and the turn after, when every locked order resolves at once and the system you built decides whether the ship holds together.

What it is

Gravity is an early beta simultaneous-turn strategy game where captains commit orders in parallel and the turn resolves once those orders are locked. Gravity is built for players who like tactical systems that can be read, planned, and argued about clearly rather than for players who want twitch action or vague spectacle.

The central idea is ship systems management. Power routing, damage control, crew roles, repairs, maneuvering, attacks, environmental hazards, and escape timing all compete inside the same decision window. That makes Gravity feel closer to a board-game-style tactical system than to a cinematic action game.

Gravity also stands out because the digital client mirrors the tabletop rules. System clarity, turn structure, and ship-level tradeoffs are the point. Because Gravity is still early beta, set expectations accordingly: read this page now, but do not expect broad access yet.

Who it is for

Strategy and board-game players who like simultaneous planning, ship systems, and hard tactical tradeoffs.

Gravity is for players who like managing competing systems across a ship or tactical board state instead of relying on reflexes.

Gravity is for solo and multiplayer players who want a strategy game built on clear rules with locked orders and simultaneous turns.

Why sequential turns lose tension

Sequential-turn strategy can flatten tension because each player reacts to a fully resolved board. Gravity solves that by making captains commit in parallel. The tension comes from planning against uncertainty and then watching the turn answer back once everyone locks orders.

The game also solves the "strategy without systems" problem. Gravity gives the player concrete ship-level decisions about power, crew, repairs, maneuver, attacks, hazards, and escape timing so each turn has a meaningful resource tradeoff.

How it works

  1. Plan actions for your captain, crew, and ship systems while thinking about the same locked turn as every other player.
  2. Route power, repair damage, maneuver, scan, acquire, attack, launch, retaliate, and handle other actions before the turn resolves.
  3. Resolve the turn simultaneously so the consequences of every order appear together under the same transparent rules.
  4. Adapt to hazards, object movement, and shifting escape windows as the tactical state changes from one locked turn to the next.

Key features

Simultaneous-turn resolution

Gravity resolves tactical turns after orders lock, so the tension comes from commitment and timing instead of waiting through a turn order.

Ship systems management

Power routing, conduits, shields, life support, repairs, and overload risk make the ship feel like a real tactical system.

Crew roles and captain differences

Captains, officers, crew, and specialists change how you recover, maneuver, repair, revive, scan, and attack.

Same rules as the tabletop game

The digital client mirrors the tabletop rules so outcomes stay clear, consistent, and explainable.

Environmental and orbital hazards

Hazards, object movement, and escape timing keep the board from becoming a passive stand-and-trade exercise.

Solo and multiplayer modes

Single-player lets you try another plan instantly, while multiplayer keeps the simultaneous-planning tension intact.

Pricing and access

Gravity does not currently have a paid tier listed on the pricing page. Gravity is an early beta product with a product page but without general access.

For now, the browser build is limited to the studio team and testers. Everyone else sees the product page and a clear coming-soon state.

Review Gravity pricingRead Gravity help

Frequently asked questions

What is Gravity?

Gravity is an early beta simultaneous-turn strategy game. Gravity asks captains to route power, assign crew actions, lock tactical orders, and then watch the turn resolve under the same visible rules for every ship.

Who is Gravity for?

Gravity is for strategy and board-game players who enjoy simultaneous planning, ship systems management, and a tactical challenge built on clear rules. Not a generic action game, and not for players who want vague spectacle.

How do simultaneous turns work in Gravity?

In Gravity, players plan in parallel and the turn resolves once orders are locked. That means the tension comes from commitment and timing rather than from a long turn order.

Is Gravity single-player or multiplayer?

Gravity supports both. Solo play resolves instantly so you can try new plans quickly, while multiplayer resolves once all captains lock their orders.

Is Gravity based on tabletop rules?

Yes. The digital client mirrors the current tabletop rules. That matters because the digital version follows the same rules, without hidden shortcuts or special cases.

How does pricing work for Gravity?

The pricing page does not list a separate paid plan for Gravity yet. Gravity is in early beta with a product page, and the browser build is still limited to the studio team and testers.

Official links

Gravity pricing

See current pricing and how to get started with Gravity.

Try Gravity

Open the official Gravity app or play experience.

Gravity help

Read getting-started notes, core features, common use cases, and current scope for Gravity.

Support and contact

Reach the Sixsmith Games support team for help, product questions, and contact details.

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