Tactical pressure without initiative-order drift
Strategy gets flatter when every action resolves in a vacuum. Gravity keeps the tension by making every captain commit before the turn flips and the board answers back.
Gravity delivers serious tactical play built around locked simultaneous turns.
The rules are transparent, the turn order is shared, and the pressure comes from systems, hazards, and escape timing instead of hidden bookkeeping.
What makes Gravity bite
Simultaneous-Turn Multiplayer
Everyone submits orders for the turn, then the engine resolves once all orders are locked.
Single-Player: Instant Progress
Solo runs resolve immediately—plan, submit, and keep moving without waits.
Tabletop-Parity Rules Engine
The digital client mirrors the current tabletop rules so outcomes stay clear, transparent, and consistent.
Ship Systems Management
Power routing, conduits, shields, damage control, and repairs create real tradeoffs every turn.
Crew Roles & Abilities
Captains, officers, basic crew, and specialists change how you restore power, repair, maneuver, revive, and attack.
Hazards, Orbit, and Escape Pressure
Environmental damage, object movement, and escape timing force hard choices instead of passive turtling.
High-Stakes Decision Loops
Every turn asks a hard question. Each action competes with another system you also need to keep alive.
Repair
Fix damaged systems and restore ship functionality
Maneuver
Position your ship for tactical advantage
Scan/Acquire
Gather resources and intelligence
Combat
Attack opponents and defend your position
Assemble
Build and upgrade ship components
Power
Route power to critical systems
Every Turn Matters
- →Do you repair now or gamble on surviving one more volley?
- →Do you maneuver for position or route power to shields and life support?
- →Do you scan and acquire resources, or attack before another ship stabilizes?
- →Your ship is a living system of sections, conduits, crew, and escape pressure
Built for players who like visible systems
Perfect For:
- Strategy players who want hard tradeoffs without real-time scheduling
- Groups who like simultaneous planning more than initiative ladders
- Players who want deterministic outcomes and readable system pressure
- Solo captains who want instant turn resolution and clean post-turn info
Why Gravity Over Alternatives:
- Designed for simultaneous-turn play from day one
- Digital client stays in lockstep with the current tabletop rules
- Deterministic logic, validation-focused design, and transparent scoring
- Web delivery makes it easy to jump in without losing system depth