Simultaneous-turn resolution
Gravity resolves tactical turns after orders lock, so the tension comes from commitment and timing instead of waiting through a turn order.
Gravity is an early beta simultaneous-turn strategy game where captains commit orders in parallel and the turn resolves once those orders are locked. Gravity is built for players who like tactical systems that can be read, planned, and argued about clearly rather than for players who want twitch action or vague spectacle.
The central idea is ship systems management. Power routing, damage control, crew roles, repairs, maneuvering, attacks, environmental hazards, and escape timing all compete inside the same decision window. That makes Gravity feel closer to a board-game-style tactical system than to a cinematic action game.
Gravity also stands out because the digital client mirrors the tabletop rules. System clarity, turn structure, and ship-level tradeoffs are the point. Because Gravity is still early beta, set expectations accordingly: read this page now, but do not expect broad access yet.
Strategy and board-game players who like simultaneous planning, ship systems, and hard tactical tradeoffs.
Gravity is for players who like managing competing systems across a ship or tactical board state instead of relying on reflexes.
Gravity is for solo and multiplayer players who want a strategy game built on clear rules with locked orders and simultaneous turns.
Sequential-turn strategy can flatten tension because each player reacts to a fully resolved board. Gravity solves that by making captains commit in parallel. The tension comes from planning against uncertainty and then watching the turn answer back once everyone locks orders.
The game also solves the "strategy without systems" problem. Gravity gives the player concrete ship-level decisions about power, crew, repairs, maneuver, attacks, hazards, and escape timing so each turn has a meaningful resource tradeoff.
Gravity resolves tactical turns after orders lock, so the tension comes from commitment and timing instead of waiting through a turn order.
Power routing, conduits, shields, life support, repairs, and overload risk make the ship feel like a real tactical system.
Captains, officers, crew, and specialists change how you recover, maneuver, repair, revive, scan, and attack.
The digital client mirrors the tabletop rules so outcomes stay clear, consistent, and explainable.
Hazards, object movement, and escape timing keep the board from becoming a passive stand-and-trade exercise.
Single-player lets you try another plan instantly, while multiplayer keeps the simultaneous-planning tension intact.
Gravity does not currently have a paid tier listed on the pricing page. Gravity is an early beta product with a product page but without general access.
For now, the browser build is limited to the studio team and testers. Everyone else sees the product page and a clear coming-soon state.
Gravity is an early beta simultaneous-turn strategy game. Gravity asks captains to route power, assign crew actions, lock tactical orders, and then watch the turn resolve under the same visible rules for every ship.
Gravity is for strategy and board-game players who enjoy simultaneous planning, ship systems management, and a tactical challenge built on clear rules. Not a generic action game, and not for players who want vague spectacle.
In Gravity, players plan in parallel and the turn resolves once orders are locked. That means the tension comes from commitment and timing rather than from a long turn order.
Gravity supports both. Solo play resolves instantly so you can try new plans quickly, while multiplayer resolves once all captains lock their orders.
Yes. The digital client mirrors the current tabletop rules. That matters because the digital version follows the same rules, without hidden shortcuts or special cases.
The pricing page does not list a separate paid plan for Gravity yet. Gravity is in early beta with a product page, and the browser build is still limited to the studio team and testers.
See current pricing and how to get started with Gravity.
Open the official Gravity app or play experience.
Read getting-started notes, core features, common use cases, and current scope for Gravity.
Reach the Sixsmith Games support team for help, product questions, and contact details.