Core features — Four Star General
Four Star General is built around deterministic tactics, mission profiles, supply, reserves, and command decisions that have traceable consequences.
Deterministic resolution is the defining feature. When the battle resolves, the outcome follows from the rules model and your choices — not hidden randomness. That makes Four Star General a game you can study, improve at, and replay with different approaches.
Supply and reserves are not cosmetic. Supply affects how long a position can hold and when a player can press or must pull back. Reserves force commitment questions: do you hold a force back for when the line bends, or commit early and risk having no answer later?
Mission profiles add the time and objective pressure that makes those supply and reserve decisions hard. A scenario is not just "defeat the enemy." It is "hold this crossing until turn eight" or "break the line before reinforcements arrive." That structure is what creates replayable tactical tension.
Core features
- Deterministic tactical resolution: Battlefield outcomes follow visible rules and command decisions instead of hidden randomness.
- Mission profiles and scenario structure: Authored scenarios with specific objectives, timing, and terrain that force harder decisions than simple unit trading.
- Supply and logistics: Track supply posture so that holding, pressing, or withdrawing has real costs over time.
- Reserve management: Decide when to commit reserves and when to hold them — timing those decisions is a core part of the command model.
- Unit deployment and positioning: Deployment choices before the battle starts shape the entire engagement.
- Expandable content: The free tactical core includes the base scenarios; the paid content tier adds more scenarios, units, and authored campaign content.