Getting started with GameMasterCraft
GameMasterCraft works best when the first session is tied to the real job the product is meant to do.
Start from a real use case rather than generic exploration. Begin with the problem the product is meant to solve for tabletop rpg game masters running long campaigns and homebrew worlds.
Getting started
- Create a campaign workspace and start with the core pieces: your setting, a few key NPCs, and the first location or faction that matters.
- Add session notes as you play. Capture what happened, what changed, and what threads were left open.
- Connect the pieces as the campaign grows. Let improvised characters, places, and events find a home in the workspace instead of disappearing between sessions.
- Use AI assistance when you want to move faster — to draft an NPC, expand a location, or turn rough notes into usable prep material.