Common use cases for Gravity
Gravity is intentionally built for a specific audience. The use cases below show where it is strongest.
Gravity is built for strategy and board-game players who like deterministic system management. The situations below represent the strongest fits.
Common use cases
- Playing a rules-forward strategy game where simultaneous planning is the core source of tension.
- Testing solo tactical loops quickly because single-player turns resolve immediately.
- Using a browser-based strategy game that feels closer to a board-game rules engine than to a reflex game.
- Exploring ship systems management, power routing, and environmental hazards inside a shared tactical turn.