Common use cases for Gravity

Gravity is intentionally built for a specific audience. The use cases below show where it is strongest.

Gravity is built for strategy and board-game players who like deterministic system management. The situations below represent the strongest fits.

Common use cases

  • Playing a rules-forward strategy game where simultaneous planning is the core source of tension.
  • Testing solo tactical loops quickly because single-player turns resolve immediately.
  • Using a browser-based strategy game that feels closer to a board-game rules engine than to a reflex game.
  • Exploring ship systems management, power routing, and environmental hazards inside a shared tactical turn.

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