Getting started — ContentCraft
Start ContentCraft by defining the project you are actually building — not a test project, the real one.
ContentCraft is built for projects with continuity demands: campaigns, novels, settings, and creative work where characters, factions, timelines, and lore need to stay connected over time. The faster you ground your first session in your actual project, the more useful the tool becomes.
The first step is defining your project scope. Is it a campaign, a setting, a novel, a series? That frame shapes how you organize the canon library. Add the core assets that your project must remember: key characters, important factions, locations that recur, timeline anchors, and rules the world must follow.
Do not try to import everything at once. Start with the canon that already exists — the details you are already re-checking across notes and documents — and build from there. ContentCraft becomes more useful the more coherent your canon library is.
Getting started
- Define the project you are actually building — campaign, setting, novel, or series.
- Add core canon assets first: key characters, factions, locations, timeline events, and world rules.
- Connect related entries so relationships between people, places, and plot elements are visible.
- Begin drafting from the canon base instead of starting with generation and adding organization afterward.
- Subscribe to unlock the full workspace when you are ready to move the project in.