Core features — Virtual Combat Simulator

Virtual Combat Simulator is built around the encounter layer: maps, tokens, initiative, hit points, conditions, and shared table state.

Every feature in Virtual Combat Simulator connects back to the same goal: keeping combat readable and fast for the game master and clear for the players. The product is not trying to manage your whole campaign. It is trying to make your next fight run cleanly.

Token-linked hit points and conditions are the feature that matters most in long fights. When a creature's HP and conditions are tied directly to its token, the game master can update state in one place and the whole table stays synced.

For hybrid and online groups, the shared table state feature is the most immediate win. Players who are remote can follow the same encounter view as players at the table without the game master having to narrate every position update.

Core features

  • Battle map encounter control: Upload or prepare the battle map, place tokens, and keep the battlefield readable at a glance.
  • Initiative and encounter flow: Track initiative, turn order, and combat state without separate tools pulling attention from the table.
  • Token-linked hit points and conditions: Keep token placement, hit points, and condition tracking in the same encounter view.
  • Shared table state: Give online and hybrid players a shared combat view instead of a fragmented chain of screenshots and verbal corrections.
  • Import-ready sheets and data: Keep character and monster information close to the encounter instead of hidden in another system.
  • Game Master upgrade path: Start free, move to the paid GM tier when you need more storage and expanded capability.

More official links

Virtual Combat Simulator product pageVirtual Combat Simulator pricingVirtual Combat Simulator help landing pageSupport