Getting started
Start using Virtual Combat Simulator with a simple onboarding summary and first-step guidance.
Open getting startedVirtual Combat Simulator is a browser-based combat management tool for tabletop roleplaying games. This help landing page points to the core reference pages for getting started, features, common use cases, current scope, and pricing or account basics.
Virtual Combat Simulator is for game masters who want a cleaner way to run tactical combats without bouncing between battle maps, initiative trackers, notes, and character references.
Virtual Combat Simulator is for tabletop RPG groups that play online or in hybrid setups and need shared positioning, clear turn order, token control, and combat state in one place.
Virtual Combat Simulator is for encounter-heavy campaigns where D&D combat management, battle-map visibility, and fast initiative handling matter more than sprawling world or campaign administration.
Start using Virtual Combat Simulator with a simple onboarding summary and first-step guidance.
Open getting startedReview the feature set that defines what Virtual Combat Simulator is today.
Open core featuresSee the real situations where Virtual Combat Simulator fits best.
Open common use casesUnderstand what Virtual Combat Simulator covers right now and what is still to come.
Open current scope and limitationsReview pricing, access, account basics, and where to go for support with Virtual Combat Simulator.
Open pricing and account basics