Current scope and limitations — Virtual Combat Simulator
Virtual Combat Simulator is a combat management tool, not a full virtual tabletop. Understanding the difference helps you use it well.
Virtual Combat Simulator is focused on the encounter layer. It is built to run combat — battle maps, tokens, initiative, hit points, conditions, and turn flow. It is not trying to manage your campaign journal, character creation, world lore, or session history.
If you need broad campaign management, character sheets, handouts, or a general-purpose session tool, VCS is not that product. It is narrower by design. That focus is what makes it faster and cleaner for combat specifically.
The free tier covers the core encounter use case. The Game Master paid tier adds more storage and expanded GM capability. Gravity and ContentCraft are not inside VCS — they are separate products with separate purposes.
Current scope and limitations
- Virtual Combat Simulator is a D&D-adjacent combat simulator, not a general-purpose virtual tabletop.
- The product does not try to replace campaign management, character creation, or world-building tools.
- Free access covers the core combat tracking use case; the paid tier adds GM-oriented storage and capability.
- The product works best for D&D-style encounters — other tabletop systems may vary in fit.
- Online and hybrid play are supported through shared encounter state, not through full video or voice integration.